#pragma once
#include "VC_GameState.h"
#include "C_Map.h"
#include "C_SpaceStar.h"
#include "C_SQLite.h"

class C_GS_Game : public VC_GameState
{ 
private:
	C_Map m_map;
public:
	C_GS_Game();
	virtual ~C_GS_Game();

	virtual void handleEvent(sf::Event e);
	virtual void render();
	virtual void update();
};

